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Capture-The-Flag (CTF)To score a point your team must capture and bring the enemy team's flag to your own team's base and hold it there for 15 seconds. The first team to score 4 points, or the team with the most points at the end of the round, wins the round. The default round time is 12 minutes. Supported Maps: All Stock Maps |
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Freeze-Tag (FT)Each team must freeze all the players from the opposing team to win the round. To freeze a player, simply kill them. Once frozen, a player can't respawn until one of their teammates melts their frozen body by either standing next to it for a couple seconds, or firing their 'melting laser' at it. This gametype was inspired by Darrell Bircsak's Quake 3 Freeze-Tag MOD. Supported Maps: All Stock Maps |
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Freeze-Tag-Objective (FTOBJ)This is a combination of Freeze-Tag and a standard Objective-Match game. The attacking team must either freeze the entire defending team or complete their objectives. The defending team must either freeze the entire attacking team or successfully defend their objectives for the entire duration of the round. Supported Maps: The Hunt, V2 Rocket Facility, Omaha Beach, and The Bridge |
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Freeze-Tag-CTF (FTCTF)This is a Capture-The-Flag game with Freeze-Tag type respawning. Each team must capture the flag the most times to win the round. While both flags are at their own bases, Freeze Tag respawning will be active. Once a flag is removed from its base by the opposing team, then full respawning will be enabled until it is returned back. If a team is killed while in Freeze-Tag respawning mode, then the other team will have several free seconds to advance before the killed team will respawn. Supported Maps: All Stock Maps |
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Freeze-Tag-TOW (FTTOW)This is a Tug-of-War game with Freeze-Tag type respawning. Each team must complete its objectives to win the match like a regular Tug-of-War game. When an objective is captured, both teams will be automatically melted. If a team is killed, then the other team will have several free seconds to advance towards their objectives before the killed team respawns. Once a team's base has been destroyed they will lose the game if all their players are killed. Supported Maps: All Spearhead and Breakthrough TOW Maps |
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Demolition (DEM)This is basically a double objective game where each team must destroy the other team's base while successfully defending their own. Formerly known as 'Voodoo-Dolls'. Supported Maps: All Stock Maps |
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Freeze-Tag-Demolition (FTDEM)This is Demolition but with Freeze-Tag respawning. Supported Maps: All Stock Maps |