
Version 1.2.2 is released! Read the complete list of changes here.
This release adds player name announcing to the Freeze-Tag gametypes and also the Objective and Demolition gametypes. You will see player names if you are running Breakthrough or if you are running Allied Assault or Spearhead with Foresight Version 1.4.
I've also set up CTF and DEM for the rest of the custom maps =)
Version 1.2.1 is released! Read the complete list of changes here.
I've added a fix in this release that prevents players from leaving their team and rejoining to be melted earlier. If a player leaves their team, the spot at which they left will be recorded and if they rejoin their team later, they will be frozen at that same spot.
By popular request I've added an option for making the Freeze Tag melting laser invisible. You can have it invisible while either scanning and/or melting a player. Use the "meltgun" option like this:
This release also includes a built in mapfix that will kill players that go under the map. You can control it with the "mapfix" option.
Finally I've changed the CTF terminology to match [DHD]Blackadder's modifications. Player names will also be announced if you run Breakthrough or if you run Foresight version 1.4 in Allied Assault or Spearhead. In the next version I'll be adding player name announcing during Freeze Tag as well as Objective and Demolition gametypes.
Grimreaper from =[GoW]= has set up a bunch of custom DM maps for all of the extended gametypes (FT, CTF, FTCTF, DEM, and FTDEM). I've added these to the latest version (1.2.0) so you should re-download it if you want to play on more custom maps. There are a total of 73 custom maps now supported. Open up the pk3 file with Winzip if you want to see which custom maps are supported.
You can play on the =[GoW]= servers at these addresses (Spearhead):
This release introduces a new powerful and simple map rotation system using the cvar
sv_extmaplist. This works like sv_maplist but allows you to specify the
gametype for each map.
Here's a brief example of how it works:
set sv_extmaplist "dm/mohdm1,ctf dm/mohdm2,ft dm/mohdm3,tdm obj/obj_team1,ftobj"
You can also control individual gametype settings for each entry in the rotation as well as set any cvar that you want. See the example server config files included with the mod to learn how this works.
I've removed all of the individual settings cvars (g_ctf_*, g_ft_*, g_dem_*, etc...) and replaced them with a single cvar for each gametype (g_ctf_settings, g_ft_settings, g_dem_settings, etc...) which holds all of the settings for that gametype. This should reduce the possibility of your server crashing from MAX_CVARS if you are running a lot of different gametypes in your map rotation. You will need to change your server config to follow this new system if have been customizing any of the gametype settings.
Also I've set up Demolition and Freeze-Tag-Demolition for all of the Spearhead and Breakthrough stock maps. These are using the same bases that were set up for CTF by Kaotik.
Stay tuned for a much larger custom map pack. Grimreaper from =[GoW]= is setting up a ton of custom maps for FT, CTF, and DEM =)
The address to the forums is now mefymods.clan-dwr.com instead of mefymods.clandwr.com (notice the extra dash). The DWR download mirror is now back online as well so all links on the downloads page should be working again.
See this forum thread for more info on the outage.
I've created a map pack with 14 of the most popular custom objective maps. These are all set up for Freeze-Tag and Freeze-Tag-Objective. The map pack also includes the maps from the Modern Warfare mod. Here's the complete maplist:
You can now download it here. Also check back later if you want to play these maps in Capture-The-Flag or Demolition mode =)
Creaper from clan PBS has set up some single player maps with the extended gametypes mod. You can now download it here. The maps included are: m1l2a, m2l1, m4l1, m4l3, and m5l2a.
Also check out the PBS servers that are running this right now (Allied Assault):
Demolition and Freeze-Tag-Demolition are now set up for all Allied Assault maps! If you are currently running a Freeze-Tag-Objective server please consider adding the Freeze-Tag-Demolition gametype to your map rotation for the dm maps.
NOTE: This is an alpha quality release- major code changes have been made so there may be bugs. If you find any bugs or are experiencing server crashes, please email me with what is happening, or post your bug report in the forums.
This is a bugfix release that fixes the ticking sound in Capture-The-Flag. In the previous release when flags were posted at a base the ticking sound would not play. Also I've set up Demolition for 2 more maps: Destroyed Village and Remagen. Respawning is disabled so they will play like Objective-Match. Also I've added some bonus bases for CTF on these maps =)
NOTE: This is an alpha quality release- major code changes have been made so there may be bugs. If you find any bugs or are experiencing server crashes, please email me with what is happening, or post your bug report in the forums.
In this release I've changed the name of Voodoo-Dolls to Demolition and also added a new gametype called Freeze-Tag-Demolition which is basically Demolition with Freeze-Tag respawning. If you are running Voodoo-Dolls on your server then you will have to change your server config file to set g_extgametype to 'dem' instead of 'vd'.
These two gametypes are still only for Stalingrad. In the next release you will be able to play Demolition/Freeze-Tag-Demolition for all of the Allied Assault maps.
You can also play a non-respawning Demolition game which is similar to Objective-Match. Just set g_dem_respawn to 0.
NOTE: This is an alpha quality release- major code changes have been made so there may be bugs. If you find any bugs or are experiencing server crashes, please email me with what is happening, or post your bug report in the forums.
This next release adds a new gametype called Freeze-Tag-TOW which will now run as default for the Spearhead and Breakthrough Tug-of-War maps. This is like a regular Tug-of-War game except that there is Freeze-Tag respawning. Each team must complete its objectives to win. When an objective is captured, all frozen players are automatically respawned. If all players are frozen on a team, then the other team will have several free seconds to advance towards their objectives before the frozen team is respawned. If a team's base is destroyed, then players on that team can no longer respawn unless they capture an objective, and if they are all killed, they will lose the game.
NOTE: I've changed the respawning delay cvar from "sv_team_spawn_interval" to "g_mef_team_spawn_interval". Make sure to change your server config file if you are using this feature for CTF.
NOTE: This is an alpha quality release- major code changes have been made so there may be bugs. If you find any bugs or are experiencing server crashes, please email me with what is happening, or post your bug report in the forums.
This next release adds a new gametype called Freeze-Tag-CTF. This is a Capture-The-Flag game with Freeze-Tag respawning. While both flags are at their own base, Freeze-Tag respawning will be enabled. Once a flag is pulled off it's base, then full respawning is enabled to allow the flag's team to recapture it before the enemy team scores.
You can now also play a non-respawning CTF game by setting 'g_ctf_respawn' to 0. This is similar to Freeze-Tag-CTF except that while both flags are at their own base, respawning will be completely disabled. Once a flag is off it's base, then full respawning is enabled.
You are now able to have respawning delay in a CTF game, similar to the Spearhead and Breakthrough feature. Just set 'sv_team_spawn_interval' to the number of seconds a player must wait after they are killed before they can respawn.
Finally, I've created a new spectating mode that uses the game's "built-in" spectating function. In this mode, dead players will appear as red on the scoreboard, and machine gun turrets will be available in the map. Unfortunately you won't be able to "free-float" or spectate from frozen bodies in this new mode. To enable this, set 'g_mef_observe' to "builtin".
NOTE: This is an alpha quality release- major code changes have been made so there may be bugs. If you find any bugs or are experiencing server crashes, please email me with what is happening, or post your bug report in the forums.
I've released a special version of my extended gametypes MOD for the new Mohaa Total Conversion: Modern Warfare. This includes CTF and FT for all the maps, and FTOBJ for the Nasiriya Night objective map. Go to the downloads section to get it!
I've combined all three gametypes into a single mod now: Mefy's Extended-Gametypes MOD. This is a single pk3 for all stock maps and has all gametypes available. By default, you will play Freeze-Tag, so if you want to play the other gametypes, you have to set the cvar 'g_extgametype' to the name of the gametype you want to play (like ctf, vd, rbm, obj, etc...).
The first release contains the FINAL version of Freeze-Tag 1.1: the alpha phase of development is finally complete!
Help test out these mods by playing on these servers and send feedback here.
Check out these links to see how many people are playing these new gametypes!
Also check game stats on CSports.net.